As promised, here are my current counselor stats charts for Friday The 13th The Game as of 4/25/2017. These charts are subject to change and I will do my best to keep them updated throughout the life cycle of this game. (4 charts). Keep in mind that these numbers aren’t everything, and there are mechanics determined by these numbers taking place in the background that affect the game. I will explain these mechanics in my next post.
I’m adding a strategy guide section for Friday The 13th The Game to madeyegames.com and I’ll let you all know once that is up and running. This first image is the current stats chart for all camp counselors organized by name.
This next chart shows all of the camp counselors and their stats organized by trait. Everyone’s overall speed and stamina got buffed after the beta, so even if your character has low stamina and speed, don’t worry too much about it.
This third chart is the black and white version of the first – Counselor stats organized by name. This may be changed due to requests to a white text over black background so it’s easier on the eyes.
This 4th chart is the black and white version of the counselor stats for Friday The 13th organized by trait.
“Life is a journey. Not a destination.” – Ralph Waldo Emerson
STAGE 1 – Complete
I’m pleased to announce that I completed my plan for STAGE 1 of the Mad-Eye Games business. The journey of breaking into the video game industry is long, but worth it. In the past 2 weeks I..
Purchased new equipment so I can start designing and get access to better training.
Designed a website (made our home base).
Reached 1000 subscribers on YouTube (that took 8 months of posting one video every 10 days)
Tested the podcast episode style and have come up with some new questions and a formula for interviews. (See the interview with Randy Greenback for details).
Successfully tested my equipment and software for the upcoming Podcast
Overall it has been a good start, but we have a mountain to climb and one heck of a journey ahead.
STAGE 2 – In Progress / Finding Balance
There are some daily challenges ahead in my journey to break into the video game industry. Some of these include…
Time management
The truth is it’s easy when you are working for a boss and have strict deadlines. Either you make the deadlines or you fail a course, get scolded or worse…they show you the door. Working solo though, you’re responsible for staying on track to get the work done and measure your progress.
Schedule
I’m juggling a lot and wearing many hats while trying to get this business off the ground. I Make YouTube videos, teach myself how to design games, Write (secret project to be revealed soon ^_-) , stay active on social media, keep up with the news, and learn from people more experienced than me. most important of all is…
Getting outside and being social
This would seem obvious, but an internet business can be time consuming and isolating. I have to make sure I’m getting outside of the house each day for a few hours and be meeting people. I recently joined a board game club and a Japanese conversation club, so those get me out of the house.
Getting exercise
Just as important is getting exercise! Whether it be weight lifting or jogging, I got to stay mentally and physically fit.
The Challenges Ahead in Stage 2
Launching the Podcast
My next big goal for the blog is to launch my own podcast and make the episodes available on the website. The equipment is ready, but now it’s time to do research on all of my targets and design it so not only my viewers benefit, but the people I interview as well. After I interview 13 people, I’ll start uploading them once a week to start. We’ll go from there and yes I take requests.
Developing a niche for the YouTube channel and upload schedule:
For the past 8 months, I dedicated my channel to promoting Friday The 13th the game, (an amazing game in my opinion from the BETA) scheduled to release sometime in Early 2017. In the process of covering the game, I made lots of friends, became a part of a wonderful community, and discovered the kind of person I want to become 10 years from now. I’m looking at you Wes Keltner. ^_- I love YouTube and Friday The 13th, but the game will not last forever. I want to share not only my indie games with people, but the creations of others to expand our gaming palettes. So I’m planning what games to play and an upload schedule I can adhere to without going insane. Wish me luck! That’s all for this week. See you soon! – Adam
Determined to learn from my mistakes from the previous day, I left the house at 7:00 am. The trick I realized was arriving slightly before the doors opened at 8:00, but not too early so as to stay out in the cold for an hour due to long lines. I arrived at the convention center by 7:30 am. My prediction was correct, and, within 20 minutes I got inside – a little past 8:00.
As soon as I walked in the door, the enforcers (volunteers who work at PAX) filed everyone through into two lines either for Jack Septic Eye’s Greetings and Discussion panel or for the convention hall to play the latest and upcoming games. Of course, I followed the line for the convention hall, but was amazed at how many hundreds went to the line for Jack Septic Eye. Once I proceeded as far as I could, I was told that everyone would have to wait for two hours. I killed time by chatting with fellow game enthusiasts and networked where I could. Towards the end of the wait, volunteers brought out inflatable Pokeballs, beach balls, and cubes for people to hit and keep in the air. We celebrated when someone managed to hit one of the banners hanging from the ceiling. At 10:00 am the floodgates opened and everyone jogged or sped walk to the gaming booth of their choice.
Remembering CharminEXSoft’s suggestion to play the game Dauntless, I decided to head there first and see if I could perhaps get in line to play. While I expected a long line last two hours, I was greeted by a pleasant sight of only 8 people waiting for the developers to finish playing. After speaking with one of the designers of the game and hearing how to play, I teamed-up with three strangers and fought a giant owl. Within 15 minutes we emerged victorious and earned a cool badge as our reward. I also entered a raffle to join the beta, so we’ll see how that goes. As I left the booth, I saw an enforcer holding a sign that said “Dauntless, est. wait time 90 minutes.” Glad I arrived early.
Next I ventured towards the indies where I tested several titles such as Bulb Boy, Northgard, Night in the woods, Wulver Blade, Tooth and Tail, West of Loathing and Rude Bear Resurrection. While this may seem like a small amount of game time, spending 15-20 minutes at a station can really eat up the clock. Compared to the previous day, I felt that my second day was much more productive. By researching the games ahead of time, I was able to make a list of games I wanted to play and then visit whichever booth had the shortest line.
Feeling satisfied of a long day’s work, I ventured around the exhibition hall and took photos, checked out some new board games, bought a PAX shirt, and even treated myself to a horror movie-themed card game. I can’t wait to try this!
To end the day at PAX East, I took a selfie with Randy Greenback and interviewed him for my upcoming podcast. Thanks Randy!
I hope to one day showcase my own game at PAX, but I know I’ll have to earn it. Let the games begin!
Hello fellow gamer! Adam here. I thought I’d kick my first post off with PAX East. During PAX I was jet lagged from leaving Japan and returning home, but I was hyped. I hadn’t been this excited since I attended the Tokyo Game Show last fall, where I caught a 5:00 am train to be one of the first in line at 7:00 am. After attending the Tokyo Game Show twice, I learned that every show requires a different style of preparation. Since I live in the heart of Boston, I thought I’d leave my apartment at 7:00 am and make it to the doors by 8:00 when security allows people inside. Boy was I wrong!
When I arrived at the convention center, I was greeted by a long line of people snaking two blocks. After enduring what seemed like a never-ending 90 minutes outside in the cold snow, I finally made it to the first panel of the day, “How to PAX.”
The panel was as I expected: an introduction on how to make the most out of PAX, but the last 15 minutes brought the event to life. Everyone drew three emoticons that described their personality and turned their sheet into a paper airplane. We exchanged paper airplanes by having a paper airplane war, and I made some good contacts. Thanks to that exercise, I met a computer programmer who was hoping to work for valve and a passionate game artist. After exchanging business cards, I made my way to the exhibition hall to play some indie games.
Despite the long lines for the games, I was uplifted since I knew today was the chance to meet Randy Greenback, the executive producer of Friday The 13th The Game. I recalled several of his tweets advertising a game of his called Battle Sloths, so I decided to check it out.
I went to the Battle Sloths booth and what I thought would be a quick 15-minute visit, turned into a 1-hour play session and free talk with the developers of the game. I even got to meet Randy Greenback and talk to him about Battle Sloths and Friday the 13th. He’s a great person who loves making all kinds of games and trying new things. For those who don’t know, Battle Sloths is a simple game where players play as sloths and compete in classic game modes such as king of the hill, death match, and capture the flag (or in this case, pizza). Oh, and did I mention the sloths have these epic hats?!?!? The booth was so much fun that I even returned for a second time to participate in a raffle. I was one of three selected and won a new Corsair Mouse Mat.
After an exhausting afternoon of gaming and networking, I grabbed myself a pizza and claimed my spot in line for the Friday The 13th: The Game panel. The 1-hour wait in line was worth it. I got to sit in the second row and ask some questions during the panel. (story continues below)
(You can see my recording of it here).
The best part was getting to meet and chatting with co-creator Ronnie Hobbs, Randy Greenback, and the community manager Ben Strauss. I hope to one day reach their level of success and position in the industry, so I was able to say that I had a fulfilling day thanks to that panel.
I slept like a log that night, but I knew I could organize my time better for Sunday’s panel . With that in mind, I began to plan for Sunday’s PAX.