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Mentally prepared? – ummmm work in progress
It’s that time of the year again, PAX East. For the next four days all faces of the gaming industry will be present for a chaotic gathering of fun, mayhem, info sharing, and celebration. Within this storm you have game developers showing their latest projects, media getting the big scoop on AAA and indie titles, content creators searching for the next game to cover and getting access keys, aspiring game developers hoping to network with people in the industry, merchants selling amazing game-related products and fans jumping for joy to shop, game, compete for prizes, hang out and make their own story at PAX. That’s what I love most about PAX East, the stories. Everyone who attends PAX has a story to tell and they have a goal they want to accomplish. When you thousands of these people together in one room, anything can happen. I don’t want to sound dramatic, but lives can change. People have networked and had contacts hire them later all thanks to a 10-minute conversation at the event. So that’s the theme of this post. What’s your story?
My story or goal is that I’m searching for knowledge, opportunities, and new contacts. I’m attending PAX East not just as a creator, but also as someone trying to get a job in the industry. If you read my last post, I finally took a big step towards switching careers into the gaming industry by landing a teaching game development job at Digital Media Academy. I’m really excited for the opportunity to teach children the fundamentals of Unity and C#, but it’s only temporary. So I have to think to myself, “What’s next?” The goal of my two-year experiment is to try and land something permanent and do content creation on the side. I’m at a turning point. I have one year left to get a permanent job in the creative industry, but I feel stuck as an aspiring developer. Should I be learning Unreal and C++ in preparation for my next job? Do I try to make a sale on steam? Do I attempt to volunteer at a company and work for free and then pray they hire me after a six-month test? What should I put in my portfolio? These questions and more are what I hope to find answers to at PAX through the wide variety of info panels that feature developers, artists, producers, entrepreneurs, and famous content creators.
Meanwhile as a content creator I hope to accomplish a few goals:
- Network with fellow content creators and get their opinions on the industry.
- Find a new strategy for uploading content.
- Find new games to play that my audience will enjoy while allowing me to diversify and expand the channel.
- Interview some game companies (already got one scheduled ^_-)
I’ve always wanted to livestream, but after doing research and seeing this happen to two acquaintances of mine, livestreaming daily for hours on end destroyed their computers. From talking to several livestreamers, it appears that having two pcs operating while you livestream is the ideal scenario without putting your computer at risk. My problem is that I need my computer for contract work, game development, and video production and I can’t afford a second computer just yet. So my question is what do you do when you can’t livestream? Would you post longplay style videos or short episodic videos on your YouTube channel? As of now I’ve been trying to make highly edited videos that involve a linear story, but while I’m trying to edit just one episode, you have dozens of other creators just uploading a non-edited two-hour video that soaks up a lot of the potential viewership for that one game. By the time I reach episode three of a let’s play series, a new game has already come out and audiences’ attention has shifted. I’m hoping for a little more of a strategic direction when I upload videos. I want to provide a variety of content on the channel, and the blog, but at what point does the desire to finish a game quickly and just upload it kill into the creative process of video editing and providing a different approach to the game?
This is my story for attending PAX and what I hope to get out of it. What’s your story? Feel free to leave a comment and share your experience(s) of PAX East.
1-year checkup mark and an announcement
Today is the 1-year anniversary of when I quit my job and decided to pursue a career in the video game industry. I remember my first day of adventure networking, checking out games, and covering the Friday the 13th: The Game news updates announced at PAX East. Fast forward to 2018 and within one year I networked with game developers and producers, advertised a few games on the YouTube channel, played games with streamers in front of an audience of over 1,000 people, wrote an e-book, made my second game and posted it on my website, almost hit 3,000 subscribers on the YouTube page, learned intermediate video editing and game development skills, and best of all… landed my first job in the gaming industry.
My original goal in this journey was to start my own business or join a company related to gaming. I can finally announce that I will be teaching game development to high school students this summer at Digital Media Academy located at Harvard University. I’m really excited to work with the next generation of game developers and see what we can make within a short time. To prepare for the lessons I’m teaching certain concepts to family and friends to see if they can follow and make their own game. If possible, I would love to upload some tutorial videos as well for the public and my students, but I’m ironing out the production quality before I do so.
I would consider my 2018 goal of landing a job in the industry a success, and with that I need to revise my goals. By the end of my 2nd year, March 7th 2019, I hope to have landed a corporate job in the gaming industry and be able to continue YouTube after hours. To achieve this goal I’m switching up my daily schedule a bit to accommodate freelance work, online courses, YouTube content creation, and working on my portfolio.
One major thing I would like to fix
Putting out more videos on YouTube and just practicing with speed. One of the strengths of the channel is that I always try to post videos that have a unique idea or topic. But while I’m waiting for an idea, the industry is changing and I miss out on a lot of games. Livestreaming is becoming the norm and developers want the help of streamers to market their games. Sadly, I can’t livestream yet, but to practice finding my voice and commentary I will be posting lets plays with a face cam. I will post theory videos and tip videos, but only when I have a good idea I know will help others and generate a conversation. Until those ideas come though, I hope to provide more variety and branch out to other games through lets plays.
Wish me luck!
Hey everyone! So after giving some thought on how I can provide value to you readers, I thought I’d talk about upcoming games and post their release dates. The first games I’ll be posting here interest me personally, but down the road I’ll shoot for a variety of topics. If any of these strike your fancy, scroll down the list for a brief description of the title and a video.
Upcoming Games you’re gonna want to check out:
Kingdom Come Deliverance: February 13th
Sea of Thieves: March 20th
A Way Out: March 23rd
Friday The 13th Killer Puzzle: April 13th
Kingdom Come Deliverance
In this open world first person RPG, you’ll be taking the role of Harry the blacksmith as he gets swept in a war against the tyrant King Sigmund for the fate of Bohemia. Tie in a story of revenge a missing half brother, and realistic combat to the medieval times and you have one heck of an adventure. Kingdom Come Deliverance releases on Feburary 13th, the same day as Dynasty Warriors 9 for the U.S.
Sea of Thieves
Have you ever wanted to form a pirate crew, raid the seven seas all the while plundering ships and creating your own adventure in an open world multiplayer setting? If so, then Sea of thieves is for you. The PC and XBox One game just finished its closed beta session and is scheduled to release on March 20th. There’s lots of gameplay footage of livestreamers and YouTubers raiding ships, sailing off the edge of the world, discovering booty, and getting into all kinds of swashbuckling mayhem. One thing I’m excited about with this game is the possibility of a kraken boss fight, which has been teased since E3 2015. Here’s a trailer below.
A Way Out
Inmates Leo and Vincent must work together to break out of prison and escape the authorities. A Way Out is what I think to be a unique take on co-op games since players can switch roles to progress through the game and they’re also dependent on each other. For example, player 1 who is Leo might have to bribe a guard while player 2, Vincent, watches what happens through a cut scene. The story of both players changes and occurs simultaneously and there is more than one way to progress through the story. While the game requires two people to play either online or locally, I think this kind of game will push some boundaries of game development. A Way Out is scheduled for release on March 23rd 2018.
Friday The 13th: Killer Puzzle
The creators of Slayaway Camp have brought to you another killer puzzle game. Instead of playing the role of Skullkid and a variety of other killers from horror movie franchises, you’ll be playing as Jason Voorhees across dozens of maps. Some of these maps are direct references to the films and others are new concepts that answer questions such as: “What would happen if Jason took over a prison?” “What would happen if Jason attacked a ski resort?” After playing Slayaway Camp and seeing some early gamelay footage, this looks much more polished than the first killer puzzle game. The game is scheduled for release on April 13th, 2018, and yes that is a Friday The 13th.
(Not posting videos since they contain spoilers on how to beat the puzzles)
Hope you all enjoyed the post. I’ll see you next time with more gaming news and updates.
Today marks the first official 2018 weekly update of madeyegames.com. Since I was applying for part time work I only had a limited time to make videos. They’re pretty short, but I hope you will enjoy them since we’re diving into two new games: Middle Earth Shadow of War and Human Fall Flat. If you haven’t watched them yet, I will provide links at the very end of this post.
Games I’m excited for:
Dynasty Warriors 9
If you’ve ever been a fan of the Romance of The Three Kingdoms novel and open world games, you should check this out. Koei has gone to great lengths by the looks of it to expand the world by making this open world instead of a linear single player game. The attack system will be overhauled and apparently players can craft powerful items through collecting gems, fishing, and other quests. I feel as though this game is slowly coming to light and will make a decent splash in the market upon its release. Check out the trailer below. Dynasty Warriors 9 releases February 8th.
I’ll be adding more to these weekly updates as I get a sense of what readers would like to see. I also have some changes coming to the website I will be discussing in a day or two. Thanks for reading and enjoy the videos below.
HAPPY 2018 EVERYONE! I hope everyone had an awesome time celebrating the new year with friends and family. I’m excited for what’s to come this year and all the new possibilities ahead. In fact, that’s what this blog post is about — New Years Resolutions. Before I begin I thought I’d look back and share with you guys what I wrote on my facebook page for Mad-Eye Yokai back in 2017 because that’s where this all started. When I was writing this, my How to Kill Jason Theory video took off and I had reached over 650 YouTube subscribers and grew the channel by over 572 within a week. That’s when I felt a part of the Friday the 13th community. I was also getting ready for PAX East and was slowly meeting people and finding those who liked my content and what I had to say.
Looking Back on my 2017 New Year Resolutions
New Year’s Resolutions for 2017: These are a stretch, but I’ll shoot for them.
Post every other day or so on this Facebook page.
Get the official website / blog up and running
10,000 YouTube Subscribers
Launch a Podcast
Sell my first mini game to a publisher.
Looking back I can say I technically finished two of the goals. I finished building this website you’re on right now, and I made my first game. While I didn’t sell Horror Block Breaker to a publisher, it is out there on the internet for the world to see and it has gotten some feedback so I’d consider that a victory. Obviously, I didn’t hit 10,000 YouTube subscribers, or launch the podcast, but… I did finish writing an e-book, and taught myself intermediate video editing skills to round off the new year, so I’ll consider that a decent consolation prize.
Goals for 2018:
Goal #1: Publish the e-book on Amazon.
Currently on the final draft of edits. All that remains is securing a cover artist and copyright.
Goal #2: Stay ahead on the industry when it comes to games and news and post relevant content people want to see.
I noticed a pattern I got into was posting video content late by a week and sometimes more. While most of the time it was due to errors and dealing with technical difficulties, and learning how to edit properly, I’d say I’m past that stage now. In order for me to stay ahead on the news and trending games, that means…
Goal #3: Expand beyond Friday the 13th content and post articles and videos about other games and get involved in new communities.
Don’t get me wrong. Friday The 13th: The Game is one of my favorite games today that I’ve played almost daily for an hour at a time with friends and family. I also intend to finish the mini guides I have on this blog (once Jason gets the necessary buff he desperately needs), but I’d like to expand my circle and my gaming palette this year. So I will be posting other videos and articles outside of horror and on newer and older games.
Goal #4: Build my own community that is united under a purpose.
Lately I feel that a community is beginning to form. The same people are starting to post under most of my videos and it’s great to see familiar faces. Downstream I think the community will need a purpose and a point of view, but I think that will come naturally in due time as I keep making videos, seeing what I like, and figure out what I want to achieve. Making a discord is all well and good, but I don’t think I’m at that stage yet, but who knows maybe I will later this year. Not trying to rush things.
Goal #5: Understand who Mad-Eye Yokai is and post unique content on the YouTube channel.
Kinda weird to be talking about myself in 3rd person, but for 2018 I’d like to understand what Mad-Eye Yokai and Mad-Eye Games represents as a brand. I feel that quality content on YouTube is often times unique, unexpected, regular, but more importantly has a person and brand that people care about. So for 2018 I would like to put more of my personality in the videos and also strive to make content that stands out.
Goal #6: Make more games that are posted on madeyegames.com and actually sell an HTML5 mini game to a publisher.
I am still making games after my first attempt with Horror Block Breaker, but I’ve learned to keep my projects smaller in scope and build a working prototype early and build on top of that. Lately I’ve been studying how to sell small-scale HTML5 games to publishers and various websites, so I’d like to try and take the first steps towards going pro. If anything, madeyegames.com will have more games downstream for people to play, regardless of whether or not they were sold to publishers.
Goal #7: Post weekly on madeyegames.com and more often on social media. ***
I’m going to make more of an effort to post a variety of content across all my social media platforms, with the most detailed content being on YouTube and my blog. For blog content you’ll be seeing game reviews, updates on game development progress, guides, and weekly update posts. I realize the time has come to start a bit of a newsletter. There were a few times where I posted a variety of content in a week or short span of time, but no one knew where to look due to the large number of sections and the fact my posting schedule was sporadic. So I hope to start a weekly update post summarizing what I’ve posted for the week from blog posts to videos.
Goal #8: Try and post daily or every other day on the YouTube channel for a year starting the day after I launch this post.
Due to my goal having a video editing business, while I try to learn how to make games and eventually sell them, it has become necessary to make highly edited videos within a short time frame. As a result, it’s time to get into the habit of uploading every other day if not daily to the YouTube channel. Recently I’ve had some requests for more frequent uploads and if I keep the videos short, it will help me carve what kind of content I should post. Also it will and should expand my audience and since I’ve gotten fast enough with editing I might be able to pull it off. However, if I get swamped with video contracting work from clients, that will take a priority since those have deadlines and will determine my future with regards to keeping this dream alive.
Goal #9: Reach 10,000 subscribers on YouTube.
The way I see it, if I stay consistent through my goals and work hard to achieve them I’ll be happy. That positive attitude will carry over to videos, and it will lead to better content people will enjoy. I’ve been posting on the YouTube channel once every week or so and I’ve gotten to around 2,700 subscribers. (2000 within a year). So I wonder what would happen if I posted daily or every other day?
Goal 10: Start a twitch channel.
I think eventually starting a twitch channel would be a fun thing to do. I can play with members of the community, provide a positive play space, show some assets I’m working on for games, and work towards a collective goal of sorts. If people can benefit from watching me game, and make games, and perhaps learn something informative and educational along the way, I’d call that a victory.
Goal 11: Get enough skills in video editing, game development, coding, and writing so that I can make a portfolio that will help me get a job of some sort in the video game industry or be good enough to push on with this business idea of mine.
I always described how year two would be the deciding factor in this crazy adventure of mine. Here’s the situation. I’m still currently taking courses and learning skills on the side, but I’ve acquired enough to where I can start freelance video editing. Making games professionally will take more time before I can launch something unique I believe a publisher will want to buy. So for 2018 if I was able to achieve my personal financial goal or get a job in the industry that I would be excited to work at everyday, then I’d say this two-year experiment was a great success.
Wish me luck!
Lot of work ahead.
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